World of Warcraft: This and That

by George Rakushkin

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    Hey everyone, hope you all enjoy the guides posted here on this blog! Any questions or comments - please put them in the comment boxes, thank you!

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Posted by entertainnn On 9:56 AM 0 comments

Cataclysm Professions

Posted by entertainnn On 2:46 PM 0 comments

Finally! Blizzard shared some information about the upcoming profession changes in Cataclysm:
While the Cataclysm updates to many of the professions are still deep in development, we wanted to share some of the work that's been going on, as well as a high-level look at any lessons learned or changes to their underlying philosophies during the design process. Please be aware that not all professions have the same extent of information available right now, but each is receiving the same love and attention as the next.
Take heed of these teasers as you look forward to your new rank of Illustrious Grand Master!
Please enjoy!
General
  • Perks will continue to exist across all professions, and will upgraded appropriately.
Blacksmithing, Leatherworking, and Tailoring
  • Many of the green (and possibly some blue) items made during the process of leveling these professions will contain random stats. In most examples, two stats on these items will be set, and two will be random. The idea with these items is to mix up the skill leveling items so you're not just, for example, creating 10 pairs of boots that are all exactly the same.
  • Superior-quality items that require more materials than other recipes in the same skill range provide multiple skill-ups. For example, if a recipe takes three times the reagents, it will give you three skill-ups.
  • We didn't feel like we were getting much flexibility from specializations, so they have been removed for all three of these professions. The intent was to help people diversify their profession to feel different from that of other players, but through other professions we've found systems that work better to this end, such as simply making recipes available that you can earn over time.
  • To follow up the previous change, all items that required a specialization are now useable by anyone.
  • Tailoring the high-end Cataclysm items will center around a single cloth type that can be crafted through five different recipes -- each with their own material components and a long cooldown.
  • All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.
Alchemy
  • New elixirs will be about 75% as strong as flasks. So you can get more total stat points with two elixirs, but flasks will still be the best at giving you a single offensive or defensive stat.
  • New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.
  • New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.
  • All potions and elixirs now use the same basic vial type. Flasks still use a fancy vial.
  • New Alchemist Stone.
Enchanting
  • In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels.
  • An enchanter vanity pet is being added.
New Cataclysm weapon enchantment preview:
  • Avalanche -- Chance to deal Nature damage on melee hit/spell hit.
  • Elemental Slayer -- As expected, this enchantment helps players deal devastating damage to elemental creatures.
  • Hurricane -- A stacking haste proc.
  • Heartsong -- Mana regeneration through increased Spirit when chain-casting spells.
  • Many more maximum-level enchantments are still in progress.
Engineering
  • Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.
  • In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.
Inscription
  • With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.
  • Minor glyphs are woefully uneven from one class to the next right now, so they're a focus for us to clean them up and try to ensure that everyone has minor glyphs they're excited about.
  • New Darkmoon Cards will be added, with hopes they'll all be as awesome as the Greatness card.
  • We'll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, we'll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.
  • New and more desirable off-hand and relic recipes will be added.
Jewelcrafting
  • Some gem colors have changed! Hit is now blue. Mastery and Dodge are yellow. Intellect is now red. These simple changes have created a much more diverse matrix of gem cuts.
  • New Jewelcrafting dailies will be introduced.
  • Many cuts are being added to support the new Mastery stat.
  • Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.
  • Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).
Herbalism, Skinning, and Mining
  • All Cataclysm herbs have the chance of containing Volatile Life.
  • There won't be a new Lotus equivalent in Cataclysm. Alchemists will use the more reliably-found Volatile Life to create the new high level flasks.
Herb Example:
  • "Heartblossom -- Named for its deep red color, this delicate flower grows close to the ground, and always in pairs. If one blossom is taken, the other flower begins to wilt immediately and dies soon after. It is considered very unlucky to disturb a Heartblossom without blessing it first."
  • Savage Leather, the basic Cataclysm leather, can be gathered from most creatures found in the expansion areas and can be converted to Heavy Savage Leather at a 6:1 rate.
  • Pristine Hide, the rare Cataclysm hide, can be found when skinning creatures in the expansion areas, or be converted from Heavy Savage Leather.
  • Obsidian is the new common mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, and Volatile Shadow.
  • Elementium is the new uncommon mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, Volatile Water, or Volatile Earth.
  • Pyrite is the new rare mineral found when mining in Cataclysm, and can contain gems and Volatile Fire.
  • Previous Elementium Ore and Bar used for classic quests will be renamed to Elementium Ingot and Hardened Elementium Bar.
  • We like the gathering perks as they are; not a game-changing bonus but something themed and fun. But as all tradeskills are in the design stages these are still being discussed to a degree.
Cooking
  • Cooking is still in the early stages, but we plan on continuing with daily quests, feasts, and some fun new recipes.
  • We liked the cooking dailies that had players picking up items that spawned in the world near the quest giver, so most if not all new cooking dailies will work similarly.
First Aid
  • Bandages will have a short cast time and put a heal over time effect on the target for 8 seconds. This effect is broken by damage.
  • Three new bandages! That's right: THREE!
Bandage preview:
  • "Dense Embersilk Bandage" Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.
Fishing
  • Lots of new fish and other fun items to catch! Fish are still used to make premium food.
  • New fishing dailies.

*thanks to http://www.wow-professions.com/ for this article!

Profession: Archaeology (Preview)

Posted by entertainnn On 2:37 PM 0 comments

Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.
Reforging
  • Reforging is another way to customize your gear.
  • It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
  • It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.
Professions
  • Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one
  • Gathering should be a little more fun.
  • Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
  • Fishing will also have some big changes, no details yet but it's going to be more fun

*Thanks to http://www.wow-professions.com/ for this info

Profession: Blacksmithing Guide (1-450)

Posted by entertainnn On 9:22 AM 1 comments

This WoW Blacksmithing guide will show you the fastest and easiest way to level your Blacksmithing skill up from 1 to 450. Updated for WoW patch 3.3
 It will take a lot of dedication to get to the end and get those epic items. Also, like other crafting trades, the benefits only really start showing at the end, so this Blacksmithing guide will be a massive gold drain all the way up to 450.


Approximate Materials Required for 1-450:
  • 133 Rough Stone
  • 190 Copper Bar
  • 24 Coarse Stone
  • 5 Silver Bar
  • 120 Bronze Bar
  • 150 Heavy Stone
  • 5 Gold Bar
  • 230 Iron Bar
  • 35 Green Dye
  • 50 Steel Bar
  • 5 Truesilver Bar
  • 60 Solid Stones
  • 150 Mageweave Cloth
  • 320 Mithril Bar
  • 20 Dense Stone
  • 430 Thorium Bar
  • 80 Rugged Leather or 10 Star Ruby
  • 155 Fel Iron Bar
  • 10 Netherweave Cloth
  • 85 Adamantite Bar
  • 320 Cobalt Bar
  • 441 Saronite Bar
  • 20 Crystallized Air
  • 7 Titanium Bar
  • 33 Eternal Earth
  • 13 Eternal Shadow
  • 13 Eternal Water
Related Guides:

WoW Blacksmithing Leveling Guide 1 - 450

First, visit any trainer in the main cities of old Azeroth - just ask a guard, and learn Apprentice Blacksmithing.

75 - 125

Learn Blacksmithing Journeyman.
  • 100 - 105
    5 x 
    [Silver Rod] - 5 Silver Bar, 10 Rough Grinding Stone

125 - 200

Learn Blacksmithing Expert.
  • 125 - 150
    50 x 
    [Heavy Grinding Stone] - 150 Heavy Stone
    You should stop at 150 though if you reach that before making all 50, as the recipe goes grey at this point - then if you need all 50 later on make them at that point instead.
  • 150 - 155
    5 x 
    [Golden Rod] - 5 Gold Bar, 10 Coarse Grinding Stone

200 - 275

Learn Blacksmithing Artisan.


At skill level 200 and character level 40, Blacksmiths can choose to specialize as an 
Armorsmithor a Weaponsmith. Weaponsmiths can later further specialize into Hammer-, Axe- orSwordsmiths. All specialized armor and weapons are Bind on Pickup and can only be used by the blacksmith that made them. Most specialization recipes require difficult components, such as Primal Mights, Primal Nethers, and Nether Vortexes. If you want to read more about Blacksmith specialization, please visit these pages: Armorsmithing or Weaponsmithing.
  • 235 - 250
    Check AH, if you can see the Mithril Spurs recipe and it's not that expensive, buy it and make those until 255.
    15 x [Mithril Coif] - 150 Mithril Bar, 90 Mageweave Cloth

275 - 350

  • 275 - 290
    Between 275-280, you can make [Arcanite Rods] and sell them at the Auction House. This way you will need 55 less [Thorium Bars]. The recipe is yellow, so it really depends on your luck, maybe you will only need to make 5 maybe 10. One [Arcanite Rod] costs around 18 gold to make if you buy the [Arcane Crystals] and find any Alchemist who transmute them into [Arcanite Bars]. The 55 [Thorium Bars] cost around 140 gold usually, but this way if you have to make only 5 [Arcanite Rod], you will end up around 90 gold spent, and you can also sell them for profit. I can usually sell them for around 70-80 gold, but you have to be patient because the demand for them isn't that big. Anyway this is a great way if you want to reduce the gold spent while you level your Blacksmithing, but if you want to level the profession faster and you don't really feel you are lucky or you are not really into selling things at the Auction House, you should just make the Bracers mentioned below.
    15 x [Imperial Plate Bracers] 180 Thorium Bar
  • 290 - 300
    Choose one from the recipes listed below. They both requires 12 Thorium Bar for each craft, the only difference between them is that you need 1 Star Ruby for the Helm and 8 Rugged Leather for the Boots.
    10 x [Thorium Boots] - 120 Thorium Bar, 80 Rugged Leather
    or
    10 x [Thorium Helm] - 120 Thorium Bar, 10 Star Ruby

350 - 450

  • 415 - 425
    13 x 
    [Eternal Belt Buckle] - 52 Saronite Bar, 13 Eternal Earth, 13 Eternal Shadow, 13 Eternal Water
  • Make these until 425. You can sell these at the auction house, so you will get most of your gold back.
  • 445 - 450
    You can continue to make 
    [Daunting Legplates], but the recipe will be green. Other option is to craft epic items for other players, or you can buy the materials and try to sell the crafted items on the Auction House
I hope you liked this WoW Blacksmithing Guide, GZ to 450!

*Thanks to http://www.wow-professions.com for this great guide!

Profession: Alchemy Guide (1-450)

Posted by entertainnn On 9:19 AM 0 comments

This WoW Alchemy guide will show you the fastest way how to level your Alchemy skill up from 1 to 450 as inexpensively as possible. Updated for WoW patch 3.3
Alchemy is the best combined with Herbalism, with these two you can save a lot of gold, and you can sell the potions later.
The materials are based on a case that you will gain one skill point each craft. This won't happen, so you will have to buy a few extra materials while you are leveling your Alchemy.
Approximate Materials Required for 1-450:
  • 59 x Peacebloom
  • 59 x Silverleaf
  • 95 x Briarthorn
  • 35 x Bruiseweed
  • 20 x Mageroyal
  • 35 x Stranglekelp
  • 30 x Liferoot
  • 30 x Kingsblood
  • 45 x Goldthorn
  • 10 x Wild Steelbloom
  • 70 x Sungrass
  • 15 x Khadgar's Whisker
  • 4 x Iron Bar
  • 1 Black Vitriol
  • 4 x Purple Lotus
  • 4 x Firebloom
  • 19 x Arthas' Tears
  • 40 x Blindweed
  • 75 x Golden Sansam
  • 18 x Mountain Silversage
  • 35 x Felweed
  • 20 x Ragveil
  • 35 x Dreaming Glory
  • 10 x Netherbloom
  • 20 Talandra's Rose
  • 5 Pygmy Suckerfish
  • 85 Goldclover
  • 35 Tiger Lily
  • 25 Adder's Tongue
  • 20 Icethorn
  • 40 Lichbloom
  • 56 Saronite Bar
  • 5 Dark Jade
  • 5 Huge Citrine
  • 5 Eternal Fire
Vials
  • 74 x Empty Vial
  • 65 x Leaded Vial
  • 97 x Crystal Vial
  • 163 x Imbued Vial

WoW Alchemy Leveling Guide 1 - 450

First, visit any trainer in the main cities of old Azeroth - just ask a guard, and learn Apprentice Alchemy.
  • 1-60
    59 x 
    [Minor Healing Potions] - 59 Peacebloom, 59 Sliverleaf, 59 Empty Vial
    You'll need these in the next step of the Alchemy guide.

60 - 140

Learn Alchemy Journeyman.
  • 105 - 140
    35 x 
    [Healing Potion] - 35 Bruiseweed, 35 Briarthorn, 35 Leaded Vial

140 - 205

Learn Alchemy Expert.

205 - 285

Learn Alchemy Artisan.

285 - 350



Once you reach an Alchemy skill of 325 and level 68, you may begin a quest to learn one of three specializations: 
Potions, Elixirs or Transmutations. Being specialized gives you a chance to create an extra 1 to 4 (for a total 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one [Super Mana Potion] for the same material cost as one.
Both Elixir and Potion master requires instance runs for the quest items and it can be hard to find groups to those old instances, so here is a little trick which can save you a lot of time.
Choose the path of Transmute Master. Buy 4 [Primal Might] or farm the required materials for 4[Primal Might]. Go to Netherstorm, talk to Transmute Master and become a Transmute Master. Unlearn your specialization by talking to the master again, then go to the Elixir Master or to thePotion Master depends on which path you want to choose, of course if you want to be a Transmute master, you can skip this part. It costs 150 gold each time you unlearn your specialization.


350 - 450

  • 415 - 425
    This recipe turns green at 422, so you might need to make more than 20.
    20 x [Runic Mana Potion] - 20 Goldcover, 40 Lichbloom, 20 Imbued Vial
  • 435-450
    You can make any flask you want or make the one that you need for raiding. Between 435-440 you can also make 
    [Transmute: Skyflare Diamond]
I hope you liked this WoW Alchemy leveling guide, GZ to 450!

*Thanks to http://www.wow-professions.com for this great guide!

Info from:

http://wow.allakhazam.com
http://google.com
http://almostgaming.com
http://wowhead.com